Thursday, September 30, 2010



The battle and job systems will be different from the one previously used in Final Fantasy XI, which utilized experience points and level-based progression. Final Fantasy XIV is being designed to utilize a skill-based progression[17] system similar to that of Final Fantasy II. Character races will resemble and allow players to create avatars similar to ones in Final Fantasy XI.[11] Group play has been de-emphasized, and now solo and group play have been balanced.[11] Weapon use will alter "character development".[11]

The North American official website[18] was updated October 7, 2009 and explains about the Job System, also known as The Armoury System. By wielding different weapons and even crafting tools, players will be able to take on the role of their choosing such as Gladiator or Thaumaturge. In general, the different roles are divided into four disciplines: Disciples of War (masters of combat arms), Disciples of Magic, Disciples of the Land (gatherers of material resources and students of the natural order), and Disciples of the Hand (crafters who invest their creative ingenuity in synthesis and industry). The crafting system will be a part of the Armory System; when a player decides to wield a Blacksmith hammer, their appearance will change and they will become a blacksmith. The same goes for harvesting tools; a player will be able to equip them and their appearance will change. They will then take on the role of a resource gatherer.

Square Enix is looking for a way to allow users to transfer their game names to the new MMORPG.[11] The developers say that, in addition to Final Fantasy XI, games that have also influenced Final Fantasy XIV include World of Warcraft, Age of Conan, Diablo and Warhammer Online; however, they have also stated that their most important influence is player feedback.[11] Chocobos will also return, but in a different role than in Final Fantasy XI.[11]

In a DVD included with the September 2009 edition of Famitsu magazine, Nobuaki Komoto announced that while Final Fantasy XIV will include XI's job system, it will return to focus on weapons and skills, and will not have experience points or a leveling system. This would have been the third time since Final Fantasy II that the series had seen this kind of change. However, as revealed by game-play footage during the first open Alpha tests, players will accumulate experience points towards a player "Physical Level" and skill points that will accumulate toward a particular disciplines "Rank Level". The players physical level will affect attributes such as HP (health/hit points), MP (magic/mana points), while attribute points accumulated with each Physical Level can be used to adjust character attributes such as strength, intelligence, dexterity and other similar basic stats. There are no specific job-levels though, as seen in FFXI. The setting will also be changed from that of XI; while still set in a "high fantasy" world, the setting will be more modern than that of its predecessor and will include higher technology. The game will also include races "familiar" to players of Final Fantasy XI, but with new names and "other changes.







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